Too many jobs, similar priority
Trust, transactions, instant actions, and growth content compete on the same screen.
Trust, transactions, instant actions, and growth content compete on the same screen.
The interface reflects product structure more clearly than the urgency of user jobs.
Context → Trust → Core → Quick → Growth, each with a distinct role.
Change hierarchy and placement without forcing frequent users to relearn Home.
Research without internal access
Three sources were used for different jobs: market data established the behavioral context, competitive patterns revealed learned expectations, and public reviews exposed recurring breakpoints.
Average annual growth cited for 2021–2025. This raises the cost of friction because mobile banking is now habitual behavior.
Compared balance presentation, visibility control, navigation, QR access, and transaction patterns.
Reviews were AI-assisted for clustering, then representative samples were manually checked.
Public review analysis
Core features were described as hard to find even when they still existed. Interface changes across updates were also read as product instability, a more serious cost in banking than in low-risk consumer apps.
Availability is not accessibility. A buried feature still creates a failure when the user must act quickly.
In a financial product, unpredictable interface change can be interpreted as service instability.
Review data is reactive and selection-biased. Repetition makes a theme worth testing, not automatically representative.
5 Whys
The first answer is visual competition. The root cause sits deeper: the system has no explicit rule for assigning priority by attention type.
The Home Screen lacks a shared, enforceable rule for separating jobs by attention need: orientation, reassurance, deliberate action, urgent action, and discovery.
Working problem
The issue is not that any layer is invalid. The issue is that users must determine priority themselves before they can act.
Confirms that the account and financial state are safe.
When untiered: reassurance competes with shortcuts and content.
Deliberate actions that require input, review, and confirmation.
When untiered: people scan a broad grid before starting.
Time-sensitive jobs that should be accessible by reflex.
When untiered: urgent actions behave like ordinary shortcuts.
Business discovery that remains valuable after orientation.
When untiered: suggestion feels like interruption.
Home supports four valid jobs. The design problem is deciding which one deserves attention in each moment, not making every module equally prominent.
Am I in the right place, and is my money okay?
I need to deal with this now.
Help me finish correctly, not merely quickly.
What else could be useful after my primary job?
Design strategy
Instead of starting with a new visual style, the redesign assigns each zone one primary mission and a deliberate order in the user's attention journey.
Context should orient. Trust should stabilize. Core should focus. Quick should accelerate. Growth should wait for the right moment.
Confirm the right personal space without stealing focus.
Establish a stable financial reference before action.
Support careful actions with a low-noise starting point.
Reserve persistent access for time-sensitive tasks.
Surface discovery after utility rather than inside it.
Intent before inventory
The redesigned journey keeps a shared trust anchor, then reduces the screen to the shortest appropriate path. Urgent actions stay immediate, deliberate tasks add review, and growth waits until utility is complete.
From principle to interface
The redesign does not pretend every change is an improvement in every dimension. Each decision protects one job and accepts a specific trade-off.
Users need a reliable financial anchor, not simply a larger number.
Rule: Trust comes from stability, not size. Cost: more vertical space above the fold.
Use a compact avatar and account status to confirm context, while separating identity from financial status.
Rule: Context should orient, not dominate. Cost: one more element in an already busy top area.
Keep Transfer prominent in a focused transaction area and collapse secondary actions where appropriate.
Rule: Careful actions need a low-noise start. Cost: some lower-frequency tasks move one level deeper.
Place QR, Cards, and Notifications in a three-item bottom action area with large touch targets.
Rule: Less search under pressure. Cost: bottom navigation capacity becomes intentionally limited.
Keep banners visible but move them below orientation and transaction layers. Cap height and separate secondary campaigns.
Rule: Suggest after reassurance. Cost: early campaign exposure may decline and must be guarded by CTR.
Two opposing views
Both directions use the same layered logic. They disagree on how much familiarity should be spent to create visible change.
Preserve the familiar mental model. Change priority, spacing, state behavior, and quick access placement.
Repackage identity and balance into a large financial card for a more premium, fintech-like presentation.
My decision is Option A. The stated objective is reducing everyday friction, not announcing a rebrand. If the real business objective were perceptual transformation, Option B would be the honest choice, but it would require a different research plan, migration strategy, and risk budget.
Selected concept
The final direction keeps the established transaction model while making financial context stable, grouping deliberate actions, and reserving bottom access for QR, Cards, and Notifications.
No metric, no claim
This concept has not been released. The next valid step is not polishing the UI; it is establishing current performance and testing whether the new hierarchy improves urgent jobs without damaging familiarity or growth.
Measure current time-to-action, success, entry points, banner CTR, and findability-related support tickets.
Recruit 8–10 participants across frequent and less-frequent banking behavior because they fail differently.
Speed up QR without slowing transfer; improve clarity without collapsing familiarity or business performance.
Visual foundation → Balance → Quick Access → Growth, each with its own decision gate and rollback trigger.
| Metric | Decision it protects | Direction | Status |
|---|---|---|---|
| Time-to-QR | Quick Access improves urgent action | Decrease vs. current | Needs baseline |
| Time-to-transfer | Separating actions does not harm the core job | No meaningful increase | Guardrail |
| Core task success | Hierarchy improves findability and completion | Target after baseline; directional ≥90% | Needs baseline |
| Familiarity score | Controlled change protects learned behavior | No sharp decline | Guardrail |
| Banner CTR | Later placement does not destroy growth value | No meaningful decline | Guardrail |
| Support tickets | Navigation change does not create feature loss | No increase in “can't find” reports | Guardrail |
Product, Design, and Growth agree on which job types may occupy each layer and the evidence required to change priority.
Track entry point, time-to-action, completion, error, and recovery for QR, transfer, card control, and notifications.
Ship independently measurable layers with explicit rollback thresholds instead of bundling all changes into one redesign.
If only Why 1–3 are treated: spacing, icon size, or a reordered shortcut grid may briefly look cleaner, but new campaigns and services will recreate the same competition because the prioritization rule and ownership model remain unchanged.
Reflection
A banking Home Screen has to serve trust, deliberate action, reflex speed, and growth at once. The design succeeds only when those jobs stop competing for the same moment.
A successful redesign may feel almost invisible: still Techcombank, but easier to trust and faster to act.
Implementation notes
These details keep the strategy intact after the polished screen leaves Figma.